If you paint a subject with high enough aspect and matching pigment you might paint something unique (that you get to keep). I think the win condition would be doing the rite of ascension which would be different depending on the cult but require a lot of resources, and quite possibly. When you advance, you can draw two cards, pick one, and shuffle the other back into the deck. Pigments come with one of eight aspects and painting with them generates influence of that aspect. At the lowest level, you just draw one card. I once put money in for a painting and still got 0 funds from it at the end. However if the current painting you're doing is meant for profit then don't put money in for paint. are not good for contentment generation.Īdding funds gives you more cards as output and helps reduce the "staleness" of your work so you can earn more money from it. I don't know exactly what determines the output, but I'm reasonably sure subjects with winter aspect etc. However, things like lore or otherworldly monsters are more likely to generate notoriety, while a portrait of a simple, mortal follower is safer. People stress out way too much about Curses. And if you are sending 10 aspect at the obstacle, you will not be failing even half of your curses. You could fail every single curse on a typical playthrough and not have it meaningfully impact your game. (No/minimal spoilers) Forgive me the provocative title but it really is the most apt description I could have for the game that just ate my weekend, that robbed me of sleep and sanity as I struggled to 'just get one more thing done'. Also, you should consider skipping locations that have a curse. It's mostly the aspect of the subject that determines the output rather than the subject itself. Cultist Simulator is the most Horrible Game I've ever loved. However if you never use any passion your paintings will lose value and you'll stop earning money. Mystique and notoriety give you more money. It legitimately feels like you start out as a total layman and are sucked into this massive. But in terms of writing and tone and raw sense of discovery, very few games are on par with Cultist Simulator. Cultist Simulator Review (Mandalore Gaming) This thread is archived. Your skills are also useful for upgrading lore at their highest levels.Īdding passion gets you more influences as output. View community ranking In the Top 1 of largest communities on Reddit.
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